Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 18 days ago
6 / 11 / 5
K / D / A
28.2%
Kill participation
498.4
Damage / min
12,700g
359.8 gold / min
35
6 placed · 8 cleared
221
6.3 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwitch Emploid#2004
Jayce · Top
2 / 7 / 8
33.3% KP
31,740
19.5% share
13,946g
254 CS · 7.2/m
stalk ur socials#eyes
Viego · Jungle
7 / 9 / 10
56.7% KP
25,743
15.8% share
16,155g
231 CS · 6.5/m
PUSH SISYPHUS#Camus
Brand · Mid
11 / 4 / 5
53.3% KP
46,021
28.3% share
16,175g
273 CS · 7.7/m
Jezu#KR01
Kai'Sa · ADC
9 / 9 / 8
56.7% KP
41,819
25.7% share
20,288g
313 CS · 8.9/m
Targamas#5555
Neeko · Support
1 / 11 / 13
46.7% KP
17,345
10.7% share
9,795g
38 CS · 1.1/m
Red side
DefeatDlPLEX#EUW
Olaf · Top
8 / 4 / 4
30.8% KP
29,286
23.3% share
16,807g
314 CS · 8.9/m
BONG BONG U#2323
Ambessa · Jungle
9 / 4 / 8
43.6% KP
19,597
15.6% share
14,930g
262 CS · 7.4/m
ttv mentosslol#GRE
Locke · Mid
6 / 11 / 5
28.2% KP
17,592
14% share
12,700g
221 CS · 6.3/m
ANB SHC#2026
Jhin · ADC
13 / 5 / 15
71.8% KP
47,456
37.7% share
22,001g
350 CS · 9.9/m
G2 Labrov#8085
Shen · Support
3 / 6 / 22
64.1% KP
11,807
9.4% share
10,455g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
