Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 10 days ago
8 / 8 / 1
K / D / A
33.3%
Kill participation
606.8
Damage / min
13,116g
511 gold / min
26
7 placed · 4 cleared
218
8.5 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyakuuuuuuuuuuuuu#54321
LeBlanc · Top
3 / 6 / 13
38.1% KP
18,787
16% share
8,852g
174 CS · 6.8/m
TwTv CastFM#Puff
Kindred · Jungle
16 / 3 / 12
66.7% KP
33,850
28.9% share
16,301g
225 CS · 8.8/m
twtv laabuk#0124
Corki · Mid
15 / 0 / 9
57.1% KP
32,484
27.7% share
14,656g
230 CS · 9/m
Wicked#2007
Mel · ADC
8 / 8 / 12
47.6% KP
22,775
19.4% share
12,254g
162 CS · 6.3/m
CristinaFerreira#PT1
Blitzcrank · Support
0 / 10 / 26
61.9% KP
9,328
8% share
8,163g
17 CS · 0.7/m
Red side
Defeatjueduihexin#CN2
Tristana · Top
8 / 6 / 7
55.6% KP
32,495
37.7% share
12,200g
202 CS · 7.9/m
dead inside#P4IN
Ivern · Jungle
1 / 12 / 14
55.6% KP
5,844
6.8% share
8,047g
70 CS · 2.7/m
ttv mentosslol#GRE
Locke · Mid
8 / 8 / 1
33.3% KP
15,574
18.1% share
13,116g
218 CS · 8.5/m
Husum#EUW
Swain · ADC
5 / 7 / 7
44.4% KP
19,870
23% share
10,156g
176 CS · 6.9/m
Finduss#123
Rell · Support
5 / 9 / 12
63% KP
12,479
14.5% share
8,182g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
