Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 6 days ago
2 / 11 / 5
K / D / A
58.3%
Kill participation
429.3
Damage / min
7,374g
301.4 gold / min
72
27 placed · 15 cleared
43
1.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSandman#twtv
Sion · Top
2 / 6 / 1
25% KP
16,686
28.1% share
9,094g
195 CS · 8/m
Szustki#666
Nunu & Willump · Jungle
5 / 7 / 2
58.3% KP
9,472
16% share
10,276g
170 CS · 6.9/m
Cloud v2#Euw6
Kassadin · Mid
1 / 8 / 5
50% KP
10,422
17.6% share
8,037g
170 CS · 6.9/m
Galore#ALO33
Anivia · ADC
2 / 5 / 4
50% KP
12,207
20.6% share
8,371g
164 CS · 6.7/m
ttv mentosslol#GRE
Pantheon · Support
2 / 11 / 5
58.3% KP
10,504
17.7% share
7,374g
43 CS · 1.8/m
Red side
VictoryThotmas#Hm2
Gangplank · Top
4 / 2 / 9
35.1% KP
29,352
22.5% share
13,736g
241 CS · 9.9/m
Inde Navarrette#WlFE
Lee Sin · Jungle
18 / 1 / 9
73% KP
27,145
20.8% share
15,085g
200 CS · 8.2/m
Jonathan Bailey#zzz
Syndra · Mid
8 / 2 / 14
59.5% KP
38,753
29.7% share
12,276g
203 CS · 8.3/m
twtv laabuk#0124
Viktor · ADC
5 / 3 / 7
32.4% KP
24,995
19.2% share
11,381g
193 CS · 7.9/m
TwTvPeshomid#Pesh
Karma · Support
2 / 5 / 12
37.8% KP
10,177
7.8% share
7,582g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
