Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 5 days ago
8 / 9 / 21
K / D / A
64.4%
Kill participation
956.8
Damage / min
11,488g
411.3 gold / min
23
10 placed · 4 cleared
153
5.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSHG kpR#ZAZUN
Rumble · Top
2 / 6 / 9
40.7% KP
16,402
16.8% share
10,386g
203 CS · 7.3/m
SenSen#EUWFR
Nidalee · Jungle
6 / 10 / 8
51.9% KP
21,048
21.5% share
11,597g
188 CS · 6.7/m
kocham azje#caro
Jayce · Mid
10 / 10 / 12
81.5% KP
36,790
37.6% share
13,470g
196 CS · 7/m
Backslicer#KekW
Aurelion Sol · ADC
8 / 7 / 3
40.7% KP
18,891
19.3% share
11,901g
153 CS · 5.5/m
Mindrago#costy
Alistar · Support
1 / 12 / 12
48.1% KP
4,618
4.7% share
7,160g
13 CS · 0.5/m
Red side
Victorytowhat#EUW
Karma · Top
6 / 2 / 12
40% KP
23,351
19% share
11,212g
188 CS · 6.7/m
LR Velja#2203
Lee Sin · Jungle
16 / 7 / 12
62.2% KP
32,346
26.3% share
15,393g
198 CS · 7.1/m
ttv mentosslol#GRE
Locke · Mid
8 / 9 / 21
64.4% KP
26,726
21.7% share
11,488g
153 CS · 5.5/m
WHITE MONSTER#M69
Kai'Sa · ADC
14 / 4 / 11
55.6% KP
28,809
23.4% share
19,132g
284 CS · 10.2/m
nirvana pathing#0906
Nautilus · Support
1 / 6 / 24
55.6% KP
11,773
9.6% share
8,260g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
