Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Flex · 222 days ago
20 / 11 / 8
K / D / A
58.3%
Kill participation
1,618.2
Damage / min
19,696g
619 gold / min
26
13 placed · 3 cleared
210
6.6 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBurci Yoshiro#4325
Camille · Top
6 / 6 / 11
35.4% KP
29,971
21.7% share
13,851g
189 CS · 5.9/m
JwarN#TR1
Kha'Zix · Jungle
15 / 7 / 6
43.8% KP
23,770
17.2% share
16,509g
236 CS · 7.4/m
Boltarh#Bolt
Annie · Mid
5 / 8 / 10
31.3% KP
23,182
16.8% share
11,613g
166 CS · 5.2/m
Mal biri#Mal
Caitlyn · ADC
20 / 11 / 8
58.3% KP
51,485
37.3% share
19,696g
210 CS · 6.6/m
Çileli Forap#TR1
Nautilus · Support
2 / 13 / 19
43.8% KP
9,640
7% share
9,527g
15 CS · 0.5/m
Red side
DefeatBG8#SSH
Gragas · Top
1 / 8 / 10
24.4% KP
16,477
12.5% share
9,025g
156 CS · 4.9/m
VooCaDy#Swag
Rengar · Jungle
11 / 10 / 14
55.6% KP
31,453
23.8% share
17,726g
196 CS · 6.2/m
mhmtanfetamin#s3xy
Mel · Mid
19 / 8 / 6
55.6% KP
41,305
31.2% share
16,446g
214 CS · 6.7/m
Kral Aragorn#456
Kai'Sa · ADC
7 / 14 / 20
60% KP
26,341
19.9% share
14,287g
172 CS · 5.4/m
Kral Théoden#456
Pyke · Support
7 / 8 / 13
44.4% KP
16,757
12.7% share
10,472g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
