Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Flex · 220 days ago
32 / 5 / 12
K / D / A
83%
Kill participation
2,710.5
Damage / min
21,303g
658.9 gold / min
23
13 placed · 2 cleared
201
6.2 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEMİR DURDEN#Easy
Malphite · Top
7 / 4 / 13
37.7% KP
29,929
17.7% share
12,656g
206 CS · 6.4/m
Boltarh#Bolt
Fiddlesticks · Jungle
4 / 10 / 16
37.7% KP
12,996
7.7% share
10,552g
147 CS · 4.5/m
KRONİK BERAT#007
Xerath · Mid
9 / 5 / 16
47.2% KP
27,354
16.2% share
14,993g
282 CS · 8.7/m
Mal biri#Mal
Kog'Maw · ADC
32 / 5 / 12
83% KP
87,638
51.8% share
21,303g
201 CS · 6.2/m
Çileli Forap#TR1
Nami · Support
1 / 11 / 34
66% KP
11,192
6.6% share
10,226g
17 CS · 0.5/m
Red side
DefeatJOP#3131
Olaf · Top
5 / 10 / 2
20% KP
22,264
21.6% share
12,770g
251 CS · 7.8/m
CEG#01905
Qiyana · Jungle
20 / 10 / 8
80% KP
39,527
38.4% share
19,189g
216 CS · 6.7/m
T1 IFAKERI#TR1
Galio · Mid
4 / 6 / 15
54.3% KP
24,845
24.1% share
12,095g
207 CS · 6.4/m
DuNpy l#TR1
Kai'Sa · ADC
4 / 13 / 6
28.6% KP
8,724
8.5% share
11,502g
185 CS · 5.7/m
Pırt#kanzi
Leona · Support
2 / 14 / 9
31.4% KP
7,706
7.5% share
7,839g
11 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
