Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Flex · 220 days ago
32 / 5 / 7
K / D / A
72.2%
Kill participation
2,644.9
Damage / min
20,851g
697 gold / min
31
16 placed · 0 cleared
193
6.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJudas Priest#SSKLA
Ornn · Top
2 / 9 / 3
16.7% KP
15,268
11.7% share
10,325g
192 CS · 6.4/m
Hatred#TR08
Talon · Jungle
17 / 12 / 3
66.7% KP
40,042
30.6% share
19,939g
223 CS · 7.5/m
UnstoppableCarry#8108
Zed · Mid
7 / 10 / 8
50% KP
26,236
20% share
11,308g
176 CS · 5.9/m
FiddleCastro#TR08
Ziggs · ADC
4 / 11 / 8
40% KP
25,639
19.6% share
10,422g
139 CS · 4.6/m
Hate Bein Sober#TSK
Vel'Koz · Support
0 / 12 / 12
40% KP
23,675
18.1% share
7,541g
35 CS · 1.2/m
Red side
VictoryBoltarh#Bolt
Yasuo · Top
7 / 6 / 8
27.8% KP
27,794
18.1% share
12,709g
235 CS · 7.9/m
Arena fatihi#3169
Jarvan IV · Jungle
4 / 5 / 18
40.7% KP
13,228
8.6% share
12,007g
167 CS · 5.6/m
emp#MATRX
Sylas · Mid
9 / 6 / 15
44.4% KP
24,457
16% share
11,898g
132 CS · 4.4/m
Mal biri#Mal
Karthus · ADC
32 / 5 / 7
72.2% KP
79,127
51.7% share
20,851g
193 CS · 6.5/m
Çileli Forap#TR1
Leona · Support
2 / 8 / 19
38.9% KP
8,546
5.6% share
9,026g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
