Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 211 days ago
7 / 8 / 15
K / D / A
46.8%
Kill participation
1,067.4
Damage / min
13,247g
446.3 gold / min
17
10 placed · 3 cleared
187
6.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
13
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTatsucem#Tatsu
Garen · Top
7 / 8 / 2
31% KP
26,655
23% share
14,784g
296 CS · 10/m
skYasuo#smt60
Rengar · Jungle
4 / 10 / 7
37.9% KP
16,877
14.6% share
12,694g
193 CS · 6.5/m
I dont feel pain#1111
Katarina · Mid
6 / 8 / 6
41.4% KP
20,902
18.1% share
12,661g
216 CS · 7.3/m
Üfürükçü#Kog
Kog'Maw · ADC
10 / 12 / 6
55.2% KP
44,593
38.5% share
17,056g
264 CS · 8.9/m
Michiru#TR1
Lulu · Support
2 / 10 / 14
55.2% KP
6,709
5.8% share
9,108g
38 CS · 1.3/m
Red side
VictoryVeilskud#TR1
Gnar · Top
3 / 5 / 7
21.3% KP
25,247
18.4% share
12,283g
234 CS · 7.9/m
CƯỜNG CƠ TRƯỞNG#943
Graves · Jungle
15 / 4 / 9
51.1% KP
32,670
23.8% share
18,168g
287 CS · 9.7/m
p e a c e#D0MAL
Qiyana · Mid
19 / 4 / 4
48.9% KP
38,788
28.3% share
17,589g
224 CS · 7.5/m
Mal biri#Mal
Ziggs · ADC
7 / 8 / 15
46.8% KP
31,684
23.1% share
13,247g
187 CS · 6.3/m
arzhel#green
Seraphine · Support
3 / 8 / 21
51.1% KP
8,624
6.3% share
10,665g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
