Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 211 days ago
8 / 15 / 10
K / D / A
39.1%
Kill participation
1,304.6
Damage / min
14,469g
393.7 gold / min
42
16 placed · 2 cleared
185
5 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMal biri#Mal
Vayne · Top
8 / 15 / 10
39.1% KP
47,945
27.5% share
14,469g
185 CS · 5/m
内塔尼亚胡 sevdam#israe
Sylas · Jungle
6 / 13 / 11
37% KP
17,877
10.3% share
13,078g
191 CS · 5.2/m
Orange Mango#0608
Irelia · Mid
9 / 8 / 5
30.4% KP
30,360
17.4% share
18,348g
352 CS · 9.6/m
Huffy Phantom#TR1
Swain · ADC
7 / 15 / 18
54.3% KP
26,455
15.2% share
14,882g
202 CS · 5.5/m
Zippoman#000
Senna · Support
16 / 10 / 12
60.9% KP
51,486
29.6% share
16,724g
95 CS · 2.6/m
Red side
Victorymilfiyetci#s2g
Garen · Top
18 / 7 / 12
49.2% KP
50,174
24.2% share
20,855g
272 CS · 7.4/m
AAALLLLAAAAAHH#3169
Nunu & Willump · Jungle
7 / 9 / 26
54.1% KP
30,403
14.6% share
16,049g
187 CS · 5.1/m
Korigato#Gato
Ryze · Mid
14 / 10 / 13
44.3% KP
52,852
25.4% share
19,005g
301 CS · 8.2/m
rxckcity#777
Varus · ADC
19 / 11 / 11
49.2% KP
61,181
29.5% share
20,360g
226 CS · 6.1/m
owningevery1#143
Lulu · Support
3 / 10 / 28
50.8% KP
13,078
6.3% share
11,965g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
