Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Flex · 203 days ago
9 / 15 / 11
K / D / A
35.7%
Kill participation
1,271
Damage / min
16,081g
391.4 gold / min
59
19 placed · 4 cleared
222
5.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMal biri#Mal
Zaahen · Top
9 / 15 / 11
35.7% KP
52,217
22.2% share
16,081g
222 CS · 5.4/m
Çileli Forap#TR1
Lee Sin · Jungle
2 / 15 / 13
26.8% KP
22,875
9.7% share
13,751g
225 CS · 5.5/m
pain#87123
Yasuo · Mid
12 / 9 / 15
48.2% KP
52,149
22.2% share
17,910g
253 CS · 6.2/m
uNJuST#KcA
Hwei · ADC
14 / 14 / 12
46.4% KP
59,991
25.5% share
18,821g
191 CS · 4.6/m
ziggs#0021
Ziggs · Support
19 / 12 / 12
55.4% KP
48,185
20.5% share
21,184g
122 CS · 3/m
Red side
Victoryoceanm#ÖFK
Varus · Top
15 / 14 / 11
40% KP
69,571
30.8% share
18,584g
248 CS · 6/m
FuinSa RetaUnmai#2004
Shaco · Jungle
19 / 9 / 21
61.5% KP
46,216
20.4% share
21,296g
246 CS · 6/m
Paşabayrı#3131
Veigar · Mid
10 / 9 / 10
30.8% KP
38,974
17.2% share
17,264g
284 CS · 6.9/m
SAAGREL#SOUL
Cho'Gath · ADC
15 / 11 / 24
60% KP
44,595
19.7% share
18,883g
164 CS · 4/m
Sântâ Clârâ#TR1
Alistar · Support
6 / 13 / 28
52.3% KP
26,874
11.9% share
14,411g
85 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
