Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Flex · 199 days ago
13 / 8 / 19
K / D / A
82.1%
Kill participation
1,239
Damage / min
13,720g
563.8 gold / min
46
24 placed · 1 cleared
34
1.4 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoltarh#Bolt
Yasuo · Top
1 / 3 / 6
17.9% KP
7,733
7.3% share
8,471g
162 CS · 6.7/m
Esilium12#TR1
Amumu · Jungle
4 / 4 / 9
33.3% KP
11,805
11.2% share
9,793g
169 CS · 6.9/m
Mal iki#mal
Orianna · Mid
2 / 4 / 10
30.8% KP
15,103
14.3% share
9,971g
189 CS · 7.8/m
Pearson#TR1
Ezreal · ADC
19 / 5 / 10
74.4% KP
40,887
38.7% share
17,218g
186 CS · 7.6/m
Mal biri#Mal
Senna · Support
13 / 8 / 19
82.1% KP
30,148
28.5% share
13,720g
34 CS · 1.4/m
Red side
DefeatGreed#Berk
Malphite · Top
3 / 4 / 4
29.2% KP
15,727
20.6% share
8,317g
152 CS · 6.2/m
Nepenthe#Umut
Jarvan IV · Jungle
2 / 7 / 11
54.2% KP
10,458
13.7% share
8,397g
114 CS · 4.7/m
MeanDrunk#GS1
Ahri · Mid
2 / 5 / 2
16.7% KP
12,815
16.8% share
9,315g
203 CS · 8.3/m
JacksonPsyduck#PSY
Caitlyn · ADC
10 / 10 / 5
62.5% KP
24,837
32.6% share
13,335g
164 CS · 6.7/m
xBaSkInCıx#TR1
Pyke · Support
7 / 13 / 7
58.3% KP
12,428
16.3% share
9,635g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
