Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 183 days ago
4 / 5 / 20
K / D / A
80%
Kill participation
511.9
Damage / min
10,186g
334.5 gold / min
79
46 placed · 3 cleared
22
0.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaybeLater1#TR1
Irelia · Top
12 / 7 / 6
52.9% KP
42,646
31.6% share
15,278g
241 CS · 7.9/m
gundi#TS61
Graves · Jungle
10 / 2 / 5
44.1% KP
32,982
24.5% share
17,642g
294 CS · 9.7/m
Morganthe#TR1
Veigar · Mid
3 / 6 / 8
32.4% KP
21,998
16.3% share
10,663g
207 CS · 6.8/m
Naiad#6269
Varus · ADC
8 / 6 / 4
35.3% KP
26,915
20% share
14,109g
178 CS · 5.8/m
en kaslı support#tenk
Nami · Support
1 / 9 / 18
55.9% KP
10,340
7.7% share
9,204g
23 CS · 0.8/m
Red side
DefeatVazgeçtim#666
Vayne · Top
2 / 12 / 5
23.3% KP
15,463
13.2% share
9,666g
178 CS · 5.8/m
MAlSON MARGlELA#XDXD
Qiyana · Jungle
5 / 5 / 4
30% KP
19,943
17.1% share
12,352g
227 CS · 7.5/m
21 Aralık#6776
Vladimir · Mid
10 / 6 / 5
50% KP
35,451
30.3% share
14,206g
225 CS · 7.4/m
deprive#4love
Seraphine · ADC
9 / 6 / 10
63.3% KP
30,508
26.1% share
12,896g
186 CS · 6.1/m
Mal biri#Mal
Nautilus · Support
4 / 5 / 20
80% KP
15,587
13.3% share
10,186g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
