Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 174 days ago
12 / 6 / 5
K / D / A
54.8%
Kill participation
1,689.6
Damage / min
16,709g
588.3 gold / min
39
14 placed · 4 cleared
224
7.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat313131otuzbir#0000
Shen · Top
2 / 10 / 8
25% KP
16,151
13.1% share
8,069g
123 CS · 4.3/m
cesurcivciv#minik
Master Yi · Jungle
17 / 7 / 3
50% KP
30,597
24.8% share
15,861g
224 CS · 7.9/m
CloxaN#TR1
Azir · Mid
3 / 2 / 12
37.5% KP
20,352
16.5% share
11,927g
238 CS · 8.4/m
Trinitron#duman
Xayah · ADC
16 / 8 / 9
62.5% KP
47,522
38.5% share
16,318g
244 CS · 8.6/m
DarkBlad3#TR1
Nami · Support
2 / 4 / 23
62.5% KP
8,869
7.2% share
9,489g
23 CS · 0.8/m
Red side
VictoryMal biri#Mal
Cho'Gath · Top
12 / 6 / 5
54.8% KP
47,985
35.7% share
16,709g
224 CS · 7.9/m
WH1SPERZZ#GOAT
Jarvan IV · Jungle
4 / 8 / 12
51.6% KP
16,183
12% share
11,001g
176 CS · 6.2/m
MIDMIDMIDMID#2049
Viktor · Mid
1 / 7 / 8
29% KP
26,722
19.9% share
10,109g
194 CS · 6.8/m
Shadow Pulse#666
Jinx · ADC
12 / 8 / 5
54.8% KP
34,751
25.9% share
17,002g
223 CS · 7.9/m
Punished Snake#DELUX
Karma · Support
2 / 11 / 12
45.2% KP
8,701
6.5% share
8,950g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
