Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nunu & Willump
Defeat
Ranked Solo/Duo · 156 days ago
5 / 12 / 14
K / D / A
41.3%
Kill participation
707
Damage / min
9,089g
298.2 gold / min
18
12 placed · 1 cleared
105
3.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKisuke#1v9Qi
Riven · Top
15 / 7 / 0
32.6% KP
28,990
24.1% share
16,026g
241 CS · 7.9/m
vidalarca#9010
Viego · Jungle
16 / 5 / 12
60.9% KP
31,233
26% share
16,019g
213 CS · 7/m
Mal biri#Mal
Nunu & Willump · Mid
5 / 12 / 14
41.3% KP
21,552
17.9% share
9,089g
105 CS · 3.4/m
cope harder#arod
Vayne · ADC
7 / 8 / 8
32.6% KP
21,895
18.2% share
13,505g
225 CS · 7.4/m
vala manwë#ANKA
Karma · Support
3 / 4 / 18
45.7% KP
16,411
13.7% share
9,607g
33 CS · 1.1/m
Red side
VictoryÐémóńóíÐ#XV8
Shen · Top
1 / 6 / 8
25% KP
11,475
8.9% share
10,066g
168 CS · 5.5/m
bal1k1#blk
Quinn · Jungle
17 / 11 / 5
61.1% KP
34,410
26.6% share
18,168g
206 CS · 6.8/m
yt asshiaz fun#ashz
LeBlanc · Mid
8 / 10 / 11
52.8% KP
32,942
25.4% share
14,216g
191 CS · 6.3/m
Neksy#Berke
Lucian · ADC
9 / 10 / 10
52.8% KP
38,025
29.4% share
17,294g
239 CS · 7.8/m
arvwiffh#whv
Nami · Support
1 / 9 / 22
63.9% KP
12,623
9.7% share
9,717g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
