Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 145 days ago
9 / 5 / 15
K / D / A
55.8%
Kill participation
1,227.8
Damage / min
9,531g
425.8 gold / min
46
19 placed · 4 cleared
24
1.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryŞİŞKO MEMO#TR 31
Volibear · Top
6 / 1 / 5
25.6% KP
17,078
15.5% share
13,011g
225 CS · 10.1/m
我不和土耳其人说话#你应该自杀
Ekko · Jungle
6 / 3 / 8
32.6% KP
14,677
13.3% share
11,100g
185 CS · 8.3/m
scripter ui#kvkvk
Katarina · Mid
8 / 5 / 5
30.2% KP
24,386
22.1% share
9,514g
131 CS · 5.9/m
FXN Elisk#ELK
Tristana · ADC
14 / 8 / 7
48.8% KP
26,727
24.2% share
12,372g
154 CS · 6.9/m
Mal biri#Mal
Tahm Kench · Support
9 / 5 / 15
55.8% KP
27,483
24.9% share
9,531g
24 CS · 1.1/m
Red side
Defeatsansisi#TR1
Sett · Top
3 / 7 / 0
14.3% KP
12,565
14.2% share
7,127g
107 CS · 4.8/m
Darth Gökçe#SITH
Master Yi · Jungle
8 / 9 / 2
47.6% KP
19,973
22.5% share
11,047g
172 CS · 7.7/m
Saerosai#JIGA
Vladimir · Mid
3 / 8 / 1
19% KP
18,867
21.3% share
8,254g
170 CS · 7.6/m
tdemMM#TR1
Ezreal · ADC
7 / 5 / 5
57.1% KP
30,094
33.9% share
10,633g
166 CS · 7.4/m
Rüzgarın sesi#TR7
Senna · Support
0 / 14 / 5
23.8% KP
7,258
8.2% share
5,919g
37 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
