Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 145 days ago
11 / 5 / 20
K / D / A
68.9%
Kill participation
1,093.9
Damage / min
12,092g
523.5 gold / min
68
26 placed · 6 cleared
43
1.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbobby#EUW2
Malzahar · Top
4 / 6 / 4
30.8% KP
22,372
24% share
8,296g
142 CS · 6.1/m
Es ki ci#coni
Kindred · Jungle
6 / 8 / 4
38.5% KP
16,005
17.2% share
10,290g
153 CS · 6.6/m
obsessive#alope
Diana · Mid
5 / 9 / 3
30.8% KP
20,356
21.8% share
9,608g
166 CS · 7.2/m
survivors guilt#404
Draven · ADC
10 / 13 / 3
50% KP
27,670
29.7% share
14,072g
174 CS · 7.5/m
Sinirli Kedi#BALIK
Yuumi · Support
1 / 9 / 12
50% KP
6,793
7.3% share
6,853g
19 CS · 0.8/m
Red side
Victoryetkisiz eleman#TR1
Fiora · Top
3 / 7 / 10
28.9% KP
11,996
12.5% share
8,492g
134 CS · 5.8/m
balikci#258
Jarvan IV · Jungle
15 / 3 / 14
64.4% KP
23,832
24.8% share
16,234g
217 CS · 9.4/m
Karasawa#TR2
Kassadin · Mid
10 / 5 / 11
46.7% KP
20,077
20.9% share
12,005g
144 CS · 6.2/m
jjeiz#nil
Ezreal · ADC
6 / 6 / 12
40% KP
14,803
15.4% share
11,664g
171 CS · 7.4/m
Mal biri#Mal
Senna · Support
11 / 5 / 20
68.9% KP
25,269
26.3% share
12,092g
43 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
