Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 145 days ago
10 / 3 / 14
K / D / A
47.1%
Kill participation
1,067.2
Damage / min
13,888g
483.9 gold / min
42
17 placed · 1 cleared
208
7.2 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArda Güler#onbeş
Garen · Top
9 / 4 / 3
23.5% KP
24,577
17.1% share
12,430g
190 CS · 6.6/m
Mal biri#Mal
Cho'Gath · Jungle
10 / 3 / 14
47.1% KP
30,629
21.3% share
13,888g
208 CS · 7.2/m
BrunoPetkovic#411
Fizz · Mid
4 / 7 / 10
27.5% KP
16,574
11.5% share
11,016g
177 CS · 6.2/m
survivors guilt#404
Draven · ADC
27 / 11 / 3
58.8% KP
59,552
41.4% share
21,071g
191 CS · 6.7/m
Finulis#Fnl
Nautilus · Support
1 / 11 / 25
51% KP
12,530
8.7% share
10,045g
10 CS · 0.3/m
Red side
Defeatertusberkus5#TR2
K'Sante · Top
6 / 6 / 5
30.6% KP
24,828
19.9% share
11,525g
219 CS · 7.6/m
Melissa#Vişne
Lee Sin · Jungle
10 / 10 / 10
55.6% KP
28,459
22.8% share
13,610g
171 CS · 6/m
FeArtist#TR1
Seraphine · Mid
9 / 8 / 13
61.1% KP
34,469
27.6% share
12,518g
181 CS · 6.3/m
Holdsadel#TR1
Kai'Sa · ADC
8 / 13 / 11
52.8% KP
29,695
23.8% share
14,250g
161 CS · 5.6/m
accator#TR1
Rakan · Support
3 / 14 / 22
69.4% KP
7,539
6% share
9,651g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
