Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 145 days ago
9 / 7 / 14
K / D / A
54.8%
Kill participation
913.6
Damage / min
10,782g
394.2 gold / min
84
35 placed · 5 cleared
22
0.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRosso#6621
Malzahar · Top
2 / 4 / 9
26.2% KP
17,581
15.8% share
10,746g
201 CS · 7.3/m
Alp333333#TR1
Talon · Jungle
15 / 4 / 9
57.1% KP
32,311
29% share
17,005g
247 CS · 9/m
p e a c e#55daa
Irelia · Mid
9 / 8 / 9
42.9% KP
20,444
18.3% share
14,740g
227 CS · 8.3/m
dümbük12#no1
Kai'Sa · ADC
7 / 6 / 5
28.6% KP
16,217
14.5% share
13,087g
223 CS · 8.2/m
Mal biri#Mal
Cho'Gath · Support
9 / 7 / 14
54.8% KP
24,986
22.4% share
10,782g
22 CS · 0.8/m
Red side
Defeatlol fenomeni#838
Qiyana · Top
8 / 8 / 7
51.7% KP
30,493
28.7% share
12,978g
217 CS · 7.9/m
hk33#1234
Sylas · Jungle
4 / 11 / 11
51.7% KP
19,169
18.1% share
10,366g
137 CS · 5/m
tansu ciller#otan4
Smolder · Mid
7 / 10 / 4
37.9% KP
19,495
18.4% share
11,765g
202 CS · 7.4/m
deprive#4love
Seraphine · ADC
6 / 4 / 10
55.2% KP
21,256
20% share
11,503g
154 CS · 5.6/m
Supportçu Teyze#TR1
Brand · Support
4 / 9 / 9
44.8% KP
15,654
14.8% share
9,135g
50 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
