Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Morgana
Victory
Ranked Solo/Duo · 140 days ago
6 / 7 / 18
K / D / A
66.7%
Kill participation
846.8
Damage / min
11,446g
359.4 gold / min
102
41 placed · 10 cleared
50
1.6 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheWody#Oof
Riven · Top
4 / 5 / 5
25% KP
16,218
14.5% share
11,973g
217 CS · 6.8/m
愛と憎しみ#Karna
Zaahen · Jungle
2 / 7 / 9
30.6% KP
15,208
13.6% share
12,125g
233 CS · 7.3/m
saian sakulta#6 9
Akali · Mid
15 / 7 / 6
58.3% KP
34,001
30.5% share
16,380g
219 CS · 6.9/m
ES LokWade#ESTG
Lucian · ADC
9 / 6 / 7
44.4% KP
19,205
17.2% share
14,528g
226 CS · 7.1/m
şapşal pampa#silly
Morgana · Support
6 / 7 / 18
66.7% KP
26,971
24.2% share
11,446g
50 CS · 1.6/m
Red side
DefeatLetr1x#TR1x
Gnar · Top
2 / 4 / 8
31.3% KP
18,860
16.7% share
12,670g
240 CS · 7.5/m
emre#kisa
Master Yi · Jungle
19 / 6 / 4
71.9% KP
33,167
29.3% share
18,533g
239 CS · 7.5/m
Berkant Göktan#Mid
Sylas · Mid
6 / 11 / 4
31.3% KP
23,581
20.8% share
10,202g
161 CS · 5.1/m
tansu ciller#otan4
Viktor · ADC
5 / 7 / 9
43.8% KP
32,187
28.4% share
13,368g
254 CS · 8/m
Tyche#CBTM
Leona · Support
0 / 8 / 12
37.5% KP
5,385
4.8% share
8,276g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
