Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nunu & Willump
Defeat
Ranked Solo/Duo · 138 days ago
9 / 11 / 16
K / D / A
64.1%
Kill participation
947.2
Damage / min
11,702g
436.1 gold / min
84
34 placed · 6 cleared
50
1.9 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryriccio#pasha
Tristana · Top
12 / 7 / 2
31.8% KP
28,075
22.7% share
15,373g
213 CS · 7.9/m
4mcık#0001
Xin Zhao · Jungle
18 / 5 / 10
63.6% KP
33,477
27.1% share
17,426g
217 CS · 8.1/m
Manocuk#TR1
Syndra · Mid
5 / 8 / 10
34.1% KP
24,853
20.1% share
11,137g
166 CS · 6.2/m
STARWAAY#DODO
Yasuo · ADC
7 / 11 / 9
36.4% KP
17,356
14% share
13,081g
194 CS · 7.2/m
ucube gragas#grgs
Gragas · Support
2 / 9 / 17
43.2% KP
19,918
16.1% share
9,124g
27 CS · 1/m
Red side
DefeatIce Truck katili#brian
Shen · Top
5 / 7 / 3
20.5% KP
18,825
15.2% share
8,870g
154 CS · 5.7/m
ChrisWhite#TR1
Zed · Jungle
12 / 7 / 6
46.2% KP
31,842
25.6% share
14,904g
157 CS · 5.9/m
TanyHanDrogen#1881
Taliyah · Mid
5 / 10 / 6
28.2% KP
14,058
11.3% share
10,660g
188 CS · 7/m
Kâsh hoon#26zz
Corki · ADC
8 / 9 / 10
46.2% KP
34,096
27.4% share
12,167g
179 CS · 6.7/m
şapşal pampa#silly
Nunu & Willump · Support
9 / 11 / 16
64.1% KP
25,417
20.5% share
11,702g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
