Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 128 days ago
14 / 1 / 9
K / D / A
67.6%
Kill participation
1,078.4
Damage / min
14,558g
567.6 gold / min
38
14 placed · 1 cleared
187
7.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI WİN#TR1
Shen · Top
5 / 4 / 6
40.7% KP
9,112
10.2% share
9,234g
111 CS · 4.3/m
Rainy#moony
Kayn · Jungle
5 / 6 / 8
48.1% KP
13,255
14.8% share
9,336g
141 CS · 5.5/m
lemby#TR1
Lucian · Mid
8 / 8 / 6
51.9% KP
27,330
30.5% share
10,094g
162 CS · 6.3/m
Pembe Panter#TR08
Mel · ADC
8 / 8 / 3
40.7% KP
17,094
19.1% share
11,629g
193 CS · 7.5/m
iyi akşamlar#gn1
Brand · Support
1 / 8 / 10
40.7% KP
22,853
25.5% share
7,515g
30 CS · 1.2/m
Red side
VictorySEC Arthas#TR1
Gangplank · Top
6 / 5 / 10
47.1% KP
29,807
29.4% share
13,259g
235 CS · 9.2/m
şapşal pampa#silly
Cho'Gath · Jungle
14 / 1 / 9
67.6% KP
27,662
27.3% share
14,558g
187 CS · 7.3/m
Draoi#cat
Syndra · Mid
4 / 7 / 8
35.3% KP
15,616
15.4% share
11,139g
184 CS · 7.2/m
ChainSOFOlympus#TR1
Vladimir · ADC
6 / 5 / 9
44.1% KP
17,712
17.5% share
10,865g
137 CS · 5.3/m
AGoNY#HLE
Seraphine · Support
4 / 9 / 16
58.8% KP
10,646
10.5% share
9,339g
49 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
