Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 127 days ago
11 / 4 / 8
K / D / A
47.5%
Kill participation
802.5
Damage / min
14,056g
488.6 gold / min
47
16 placed · 3 cleared
207
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWesley Sneijder#QWER
Teemo · Top
2 / 1 / 6
34.8% KP
21,995
21.7% share
11,491g
278 CS · 9.7/m
janissary1953#TR1
Graves · Jungle
6 / 11 / 4
43.5% KP
26,119
25.7% share
13,221g
213 CS · 7.4/m
AKA#2337
Hwei · Mid
7 / 7 / 2
39.1% KP
22,384
22% share
11,211g
210 CS · 7.3/m
7sleepless24#TR1
Ashe · ADC
3 / 8 / 5
34.8% KP
15,022
14.8% share
10,806g
158 CS · 5.5/m
Alex Mercer#1v9
Pantheon · Support
5 / 13 / 8
56.5% KP
16,056
15.8% share
10,019g
37 CS · 1.3/m
Red side
VictoryPikacuuu38#0607
Garen · Top
5 / 6 / 4
22.5% KP
12,867
11.8% share
11,654g
227 CS · 7.9/m
şapşal pampa#silly
Cho'Gath · Jungle
11 / 4 / 8
47.5% KP
23,086
21.2% share
14,056g
207 CS · 7.2/m
ÇİLİNGİR 1#5252
Malzahar · Mid
8 / 3 / 7
37.5% KP
20,597
18.9% share
13,679g
237 CS · 8.2/m
sdfsfdsfsdfsdfds#sdfsf
Senna · ADC
8 / 5 / 13
52.5% KP
25,745
23.6% share
15,576g
239 CS · 8.3/m
The Vigi#TR1
Xerath · Support
8 / 5 / 12
50% KP
26,841
24.6% share
11,753g
70 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
