Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 126 days ago
14 / 9 / 3
K / D / A
48.6%
Kill participation
1,551.9
Damage / min
15,085g
458.3 gold / min
50
19 placed · 4 cleared
212
6.4 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatşapşal pampa#silly
Cho'Gath · Top
14 / 9 / 3
48.6% KP
51,085
38.2% share
15,085g
212 CS · 6.4/m
Couteau#TR1
Lee Sin · Jungle
4 / 9 / 5
25.7% KP
15,166
11.3% share
12,077g
189 CS · 5.7/m
dc gg rlp#Li123
Hwei · Mid
4 / 5 / 7
31.4% KP
28,445
21.3% share
13,723g
282 CS · 8.6/m
Hansei#精神力
Lucian · ADC
12 / 10 / 5
48.6% KP
30,678
22.9% share
15,368g
242 CS · 7.4/m
Hookolog#SEANS
Thresh · Support
1 / 9 / 16
48.6% KP
8,361
6.3% share
10,030g
45 CS · 1.4/m
Red side
Victoryold kayle1#monte
Kayle · Top
9 / 8 / 11
50% KP
21,866
16.3% share
13,339g
161 CS · 4.9/m
Batuckhead#sloas
Olaf · Jungle
17 / 6 / 13
75% KP
52,005
38.7% share
19,029g
272 CS · 8.3/m
Kâim Bey#TR1
Anivia · Mid
3 / 8 / 17
50% KP
26,094
19.4% share
11,886g
190 CS · 5.8/m
llllSUNllll#sun
Sivir · ADC
7 / 9 / 13
50% KP
18,617
13.8% share
16,159g
241 CS · 7.3/m
Enlorre#483
Yuumi · Support
4 / 4 / 29
82.5% KP
15,884
11.8% share
11,375g
5 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
