Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Defeat
Ranked Solo/Duo · 126 days ago
16 / 10 / 6
K / D / A
45.8%
Kill participation
1,774.9
Damage / min
19,882g
548.5 gold / min
27
13 placed · 6 cleared
268
7.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryold kayle1#monte
Kayle · Top
7 / 6 / 11
35.3% KP
30,619
20.2% share
16,794g
258 CS · 7.1/m
villana#TR1
Gragas · Jungle
13 / 6 / 15
54.9% KP
31,756
21% share
19,624g
275 CS · 7.6/m
Alkyone Bia#TR1
Katarina · Mid
14 / 13 / 12
51% KP
36,268
23.9% share
18,031g
228 CS · 6.3/m
Normal insan#2121
Lucian · ADC
6 / 12 / 9
29.4% KP
24,028
15.9% share
16,431g
263 CS · 7.3/m
Zargana Hunter#1007
Pantheon · Support
11 / 11 / 15
51% KP
28,836
19% share
15,708g
74 CS · 2/m
Red side
Defeattränen#OTP
Riven · Top
4 / 12 / 2
12.5% KP
19,686
11.8% share
14,226g
266 CS · 7.3/m
SÜPERDÖLBOŞALMA#3131
Graves · Jungle
13 / 7 / 2
31.3% KP
31,547
19% share
20,175g
356 CS · 9.8/m
woof#kopek
Fizz · Mid
10 / 9 / 9
39.6% KP
38,282
23% share
16,166g
274 CS · 7.6/m
şapşal pampa#silly
Kog'Maw · ADC
16 / 10 / 6
45.8% KP
64,339
38.7% share
19,882g
268 CS · 7.4/m
Batuckhead#sloas
Lulu · Support
5 / 13 / 20
52.1% KP
12,346
7.4% share
12,031g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
