Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 125 days ago
14 / 6 / 11
K / D / A
47.2%
Kill participation
1,153.3
Damage / min
16,779g
499.6 gold / min
49
20 placed · 2 cleared
239
7.1 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlistair Overeem#force
Sion · Top
16 / 3 / 11
50.9% KP
58,464
31.8% share
20,330g
349 CS · 10.4/m
şapşal pampa#silly
Cho'Gath · Jungle
14 / 6 / 11
47.2% KP
38,730
21.1% share
16,779g
239 CS · 7.1/m
Kenshi Fama#3162
Zed · Mid
17 / 12 / 9
49.1% KP
48,967
26.7% share
17,397g
207 CS · 6.2/m
tunx#sit
Jinx · ADC
5 / 13 / 14
35.8% KP
30,224
16.5% share
15,582g
241 CS · 7.2/m
öldürme2000#TR1
Karma · Support
1 / 7 / 26
50.9% KP
7,233
3.9% share
10,747g
25 CS · 0.7/m
Red side
Defeatpast lives#ˉˉˉˉ
Kayn · Top
3 / 16 / 3
14.6% KP
19,982
11.9% share
11,346g
255 CS · 7.6/m
dia 4 gatekeeper#TR1
Rek'Sai · Jungle
14 / 11 / 11
61% KP
34,706
20.7% share
15,963g
186 CS · 5.5/m
torba#3169
Xerath · Mid
8 / 9 / 15
56.1% KP
45,089
26.9% share
14,868g
257 CS · 7.7/m
LUKA#G0D
Sivir · ADC
9 / 12 / 13
53.7% KP
38,166
22.7% share
19,885g
267 CS · 8/m
imagine a legend#00100
Bard · Support
7 / 5 / 20
65.9% KP
29,841
17.8% share
12,271g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
