Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 124 days ago
8 / 2 / 12
K / D / A
55.6%
Kill participation
861.6
Damage / min
11,895g
502.3 gold / min
25
11 placed · 0 cleared
187
7.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMr Ask#TR1
Cho'Gath · Top
1 / 10 / 1
11.1% KP
8,756
10.1% share
8,491g
171 CS · 7.2/m
deXpair#RANK1
Diana · Jungle
11 / 6 / 5
88.9% KP
33,147
38.3% share
13,081g
166 CS · 7/m
aleyna#cat1
Qiyana · Mid
3 / 7 / 4
38.9% KP
20,414
23.6% share
7,920g
128 CS · 5.4/m
Dobur Vecher#1310
Rengar · ADC
3 / 8 / 7
55.6% KP
17,087
19.7% share
9,466g
165 CS · 7/m
IIIIIIlIIIlll#xxx
Ivern · Support
0 / 5 / 14
77.8% KP
7,131
8.2% share
7,217g
24 CS · 1/m
Red side
VictoryCacıkçı#trlp
Yone · Top
10 / 2 / 9
52.8% KP
29,038
29.6% share
13,705g
235 CS · 9.9/m
mmmmmmmmmmmmmmmm#1283
Rek'Sai · Jungle
8 / 4 / 9
47.2% KP
17,186
17.5% share
10,987g
160 CS · 6.8/m
şapşal pampa#silly
Anivia · Mid
8 / 2 / 12
55.6% KP
20,406
20.8% share
11,895g
187 CS · 7.9/m
Umut Halat#TR1
Kai'Sa · ADC
10 / 6 / 5
41.7% KP
24,151
24.6% share
11,867g
141 CS · 6/m
APONUNANAYABASAN#BEKO
Braum · Support
0 / 4 / 18
50% KP
7,380
7.5% share
7,405g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
