Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Defeat
Ranked Solo/Duo · 123 days ago
16 / 9 / 6
K / D / A
53.7%
Kill participation
1,891.4
Damage / min
18,152g
535.7 gold / min
44
15 placed · 6 cleared
245
7.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatşapşal pampa#silly
Gwen · Top
16 / 9 / 6
53.7% KP
64,088
35% share
18,152g
245 CS · 7.2/m
THE KID DYNAMITE#Tyson
Rengar · Jungle
9 / 11 / 7
39% KP
24,109
13.2% share
15,492g
233 CS · 6.9/m
Estorea#TR1
Ahri · Mid
6 / 11 / 9
36.6% KP
32,785
17.9% share
13,417g
223 CS · 6.6/m
c0cukdelisi#YTB
Kog'Maw · ADC
6 / 11 / 12
43.9% KP
48,712
26.6% share
14,506g
220 CS · 6.5/m
xizler#2101
Karma · Support
4 / 11 / 22
63.4% KP
13,236
7.2% share
12,891g
42 CS · 1.2/m
Red side
VictoryHaenyaik#0000
Cho'Gath · Top
6 / 11 / 8
26.4% KP
34,869
20.1% share
12,841g
223 CS · 6.6/m
visualize it#525
Talon · Jungle
16 / 6 / 12
52.8% KP
49,539
28.6% share
19,223g
280 CS · 8.3/m
sweett#0000
Katarina · Mid
24 / 11 / 6
56.6% KP
55,394
32% share
19,980g
224 CS · 6.6/m
King Raptor#TR1
Kai'Sa · ADC
6 / 6 / 8
26.4% KP
25,185
14.5% share
15,224g
261 CS · 7.7/m
tardis#22011
Nautilus · Support
1 / 7 / 21
41.5% KP
8,162
4.7% share
10,105g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
