Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Solo/Duo · 123 days ago
7 / 7 / 7
K / D / A
35%
Kill participation
1,417.6
Damage / min
13,573g
427.7 gold / min
32
11 placed · 4 cleared
215
6.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat愛と憎しみ#Karna
Sion · Top
8 / 11 / 7
45.5% KP
26,660
20.9% share
14,459g
203 CS · 6.4/m
IIII123#123
Graves · Jungle
4 / 11 / 7
33.3% KP
17,346
13.6% share
11,013g
194 CS · 6.1/m
alphazero#4000
Ahri · Mid
13 / 5 / 9
66.7% KP
40,327
31.5% share
15,999g
253 CS · 8/m
XerScript#scxer
Xerath · ADC
8 / 8 / 7
45.5% KP
27,136
21.2% share
14,285g
204 CS · 6.4/m
HinTFakiRii#TR1
Senna · Support
0 / 5 / 20
60.6% KP
16,394
12.8% share
9,892g
36 CS · 1.1/m
Red side
VictoryZettai Ryouiki#owo
Shen · Top
14 / 6 / 7
52.5% KP
53,831
30.4% share
16,240g
244 CS · 7.7/m
eyluleyluleylul#eylul
Rek'Sai · Jungle
13 / 5 / 6
47.5% KP
28,611
16.2% share
17,290g
269 CS · 8.5/m
Namikaze Minato#ANBU
Ziggs · Mid
6 / 7 / 6
30% KP
41,232
23.3% share
14,531g
257 CS · 8.1/m
şapşal pampa#silly
Kog'Maw · ADC
7 / 7 / 7
35% KP
44,986
25.4% share
13,573g
215 CS · 6.8/m
gotcontasi53#067
Karma · Support
0 / 8 / 15
37.5% KP
8,237
4.7% share
9,139g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
