Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Defeat
Ranked Solo/Duo · 122 days ago
10 / 7 / 15
K / D / A
56.8%
Kill participation
1,293.7
Damage / min
18,849g
503.1 gold / min
58
20 placed · 5 cleared
288
7.7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCharm#キツネ
Ahri · Top
10 / 5 / 9
43.2% KP
30,292
18.9% share
16,289g
236 CS · 6.3/m
ragebaiting#999
Nocturne · Jungle
11 / 8 / 7
40.9% KP
29,002
18.1% share
17,008g
250 CS · 6.7/m
ORALzahar#UGUR
Lissandra · Mid
10 / 13 / 8
40.9% KP
31,048
19.4% share
13,948g
223 CS · 6/m
şapşal pampa#silly
Kog'Maw · ADC
10 / 7 / 15
56.8% KP
48,471
30.3% share
18,849g
288 CS · 7.7/m
ULTRAVİOLENCE#7G7H
Vel'Koz · Support
3 / 8 / 12
34.1% KP
21,406
13.4% share
10,295g
37 CS · 1/m
Red side
VictorySpot#TR1
Yone · Top
6 / 8 / 4
24.4% KP
28,315
19.6% share
16,645g
324 CS · 8.6/m
Tuk Tuk Sürücüsü#taxi
Ekko · Jungle
10 / 12 / 10
48.8% KP
28,072
19.4% share
16,195g
197 CS · 5.3/m
Xedz#TR1
Zed · Mid
19 / 8 / 7
63.4% KP
56,435
39% share
20,972g
238 CS · 6.4/m
Yatak Temizliği#0000
Seraphine · ADC
3 / 7 / 14
41.5% KP
20,868
14.4% share
14,357g
251 CS · 6.7/m
SOS Lucifer#TR1
Rell · Support
3 / 9 / 18
51.2% KP
10,924
7.6% share
11,124g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
