Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 121 days ago
9 / 13 / 19
K / D / A
62.2%
Kill participation
1,036.2
Damage / min
12,881g
409.6 gold / min
80
42 placed · 2 cleared
52
1.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryreis baskan haci#kral
Ahri · Top
13 / 4 / 10
43.4% KP
52,812
28.7% share
16,091g
261 CS · 8.3/m
WâfféN#TR1
Diana · Jungle
12 / 10 / 13
47.2% KP
39,986
21.7% share
17,805g
235 CS · 7.5/m
Moltisanti#6x18
Irelia · Mid
16 / 11 / 12
52.8% KP
45,906
24.9% share
17,695g
208 CS · 6.6/m
feringhee#sikti
Riven · ADC
11 / 11 / 14
47.2% KP
31,523
17.1% share
16,158g
220 CS · 7/m
WPF Zerobaca#TR1
Nautilus · Support
1 / 9 / 28
54.7% KP
13,879
7.5% share
9,840g
33 CS · 1/m
Red side
DefeatA P E R T A#7097
Warwick · Top
7 / 6 / 12
42.2% KP
20,554
14.5% share
13,169g
203 CS · 6.5/m
愛と憎しみ#Karna
Zaahen · Jungle
8 / 9 / 15
51.1% KP
36,048
25.4% share
16,091g
232 CS · 7.4/m
Alex Mercer#1v9
Kassadin · Mid
13 / 13 / 8
46.7% KP
33,180
23.4% share
14,456g
183 CS · 5.8/m
blessed#1nb
Yasuo · ADC
8 / 12 / 10
40% KP
19,570
13.8% share
15,085g
258 CS · 8.2/m
şapşal pampa#silly
Cho'Gath · Support
9 / 13 / 19
62.2% KP
32,589
23% share
12,881g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
