Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 118 days ago
4 / 6 / 17
K / D / A
61.8%
Kill participation
629.1
Damage / min
10,319g
326.4 gold / min
122
48 placed · 8 cleared
23
0.7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaçakçı#TÜTÜN
Tryndamere · Top
3 / 14 / 5
23.5% KP
23,102
18.9% share
12,402g
232 CS · 7.3/m
eyluleyluleylul#eylul
Diana · Jungle
8 / 7 / 10
52.9% KP
30,087
24.6% share
17,097g
276 CS · 8.7/m
TERROR#969
Qiyana · Mid
8 / 7 / 3
32.4% KP
23,363
19.1% share
13,938g
229 CS · 7.2/m
ELAK#XXXXX
Jhin · ADC
11 / 4 / 6
50% KP
26,051
21.3% share
17,465g
273 CS · 8.6/m
şapşal pampa#silly
Poppy · Support
4 / 6 / 17
61.8% KP
19,890
16.2% share
10,319g
23 CS · 0.7/m
Red side
VictoryZOR YARIŞIRLAR#1818
Akali · Top
17 / 5 / 3
52.6% KP
39,067
33.3% share
18,320g
283 CS · 9/m
Inveterate#TR111
Hecarim · Jungle
9 / 6 / 10
50% KP
30,348
25.9% share
16,868g
294 CS · 9.3/m
bubbles#0036
Talon · Mid
3 / 7 / 7
26.3% KP
20,603
17.6% share
10,779g
217 CS · 6.9/m
emre#kisa
Sivir · ADC
7 / 9 / 7
36.8% KP
20,216
17.2% share
14,879g
250 CS · 7.9/m
M4M4ND1 B1KK1#5955
Braum · Support
2 / 7 / 14
42.1% KP
7,155
6.1% share
10,252g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
