Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 117 days ago
12 / 11 / 9
K / D / A
52.5%
Kill participation
1,268.2
Damage / min
14,746g
393.4 gold / min
50
22 placed · 5 cleared
239
6.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylaw#tln
Garen · Top
9 / 7 / 12
46.7% KP
32,814
19.1% share
17,345g
287 CS · 7.7/m
jjeiz#nil
Viego · Jungle
17 / 6 / 15
71.1% KP
44,837
26.2% share
22,026g
282 CS · 7.5/m
Touch a Dream#LND
Kassadin · Mid
6 / 10 / 16
48.9% KP
29,037
16.9% share
14,841g
237 CS · 6.3/m
InsertIn#356
Corki · ADC
12 / 5 / 17
64.4% KP
50,322
29.4% share
19,943g
286 CS · 7.6/m
CHALLENGER MORUK#2222
Rell · Support
1 / 12 / 29
66.7% KP
14,421
8.4% share
11,506g
28 CS · 0.7/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
12 / 11 / 9
52.5% KP
47,538
28.6% share
14,746g
239 CS · 6.4/m
oyun oynucam#oyun
Naafiri · Jungle
7 / 6 / 12
47.5% KP
25,766
15.5% share
16,195g
271 CS · 7.2/m
blaze top arc#cba
Riven · Mid
11 / 8 / 9
50% KP
34,102
20.5% share
19,464g
316 CS · 8.4/m
idk complicated#squie
Vladimir · ADC
5 / 6 / 16
52.5% KP
35,364
21.3% share
16,057g
261 CS · 7/m
OTPyke#12344
Mel · Support
5 / 14 / 9
35% KP
23,478
14.1% share
11,561g
66 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
