Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Victory
Ranked Solo/Duo · 117 days ago
6 / 9 / 9
K / D / A
33.3%
Kill participation
888.3
Damage / min
13,272g
390.4 gold / min
49
18 placed · 4 cleared
190
5.6 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbilly#35s
Jax · Top
4 / 8 / 7
25.6% KP
17,235
11.1% share
10,061g
124 CS · 3.6/m
GRUENE NEUNE#HRDTK
Karthus · Jungle
21 / 9 / 15
83.7% KP
61,838
39.8% share
21,575g
267 CS · 7.9/m
Sakin#WOW
Galio · Mid
4 / 5 / 17
48.8% KP
33,036
21.2% share
14,009g
281 CS · 8.3/m
alphazero#4000
Ezreal · ADC
12 / 14 / 11
53.5% KP
36,666
23.6% share
16,710g
251 CS · 7.4/m
FLFearLess#TR1
Milio · Support
2 / 9 / 30
74.4% KP
6,759
4.3% share
10,726g
30 CS · 0.9/m
Red side
Victoryşapşal pampa#silly
Kennen · Top
6 / 9 / 9
33.3% KP
30,201
18.5% share
13,272g
190 CS · 5.6/m
ZOR YARIŞIRLAR#1818
Kha'Zix · Jungle
18 / 7 / 10
62.2% KP
52,893
32.4% share
18,792g
252 CS · 7.4/m
Kiruen#FuN
Ekko · Mid
7 / 4 / 8
33.3% KP
24,072
14.8% share
15,931g
326 CS · 9.6/m
Java#Tr2
Ashe · ADC
12 / 12 / 11
51.1% KP
37,753
23.1% share
15,778g
193 CS · 5.7/m
Neméos#TR1
Seraphine · Support
2 / 11 / 21
51.1% KP
18,247
11.2% share
11,280g
76 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
