Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 117 days ago
11 / 4 / 9
K / D / A
58.8%
Kill participation
931.8
Damage / min
9,525g
458.3 gold / min
66
28 placed · 4 cleared
31
1.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKozuki Oden#6767
Maokai · Top
0 / 7 / 1
7.1% KP
9,486
19.8% share
5,534g
106 CS · 5.1/m
prestige#733
Naafiri · Jungle
5 / 6 / 3
57.1% KP
9,435
19.7% share
7,949g
126 CS · 6.1/m
Touch a Dream#LND
Locke · Mid
5 / 10 / 0
35.7% KP
8,577
17.9% share
6,401g
88 CS · 4.2/m
Thank you next#TR1
Mel · ADC
4 / 5 / 0
28.6% KP
7,675
16% share
8,574g
147 CS · 7.1/m
ErsiNRZ#1907
Hwei · Support
0 / 6 / 6
42.9% KP
12,699
26.5% share
5,830g
39 CS · 1.9/m
Red side
VictoryBEL KIRAN#TR31
Camille · Top
5 / 1 / 3
23.5% KP
14,333
17.7% share
9,749g
175 CS · 8.4/m
Reigen Arataka#D10S
Lee Sin · Jungle
3 / 4 / 8
32.4% KP
6,492
8% share
8,731g
147 CS · 7.1/m
Cajoin#TR1
Viktor · Mid
12 / 1 / 7
55.9% KP
32,716
40.5% share
11,764g
177 CS · 8.5/m
Vormind#MİD
Jhin · ADC
3 / 4 / 6
26.5% KP
7,960
9.8% share
8,535g
142 CS · 6.8/m
şapşal pampa#silly
Cho'Gath · Support
11 / 4 / 9
58.8% KP
19,366
23.9% share
9,525g
31 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
