Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 116 days ago
12 / 4 / 5
K / D / A
42.5%
Kill participation
1,088.4
Damage / min
13,471g
505.2 gold / min
30
13 placed · 0 cleared
197
7.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryşapşal pampa#silly
Cho'Gath · Top
12 / 4 / 5
42.5% KP
29,023
29.3% share
13,471g
197 CS · 7.4/m
Clamor#TR1
Bel'Veth · Jungle
7 / 0 / 9
40% KP
16,705
16.9% share
15,273g
245 CS · 9.2/m
Jerusalem#009
Annie · Mid
8 / 5 / 6
35% KP
21,998
22.2% share
11,645g
179 CS · 6.7/m
mimaroba delisi#2307
Jhin · ADC
10 / 6 / 5
37.5% KP
23,463
23.7% share
14,956g
255 CS · 9.6/m
Turkish Delight#TR68
Alistar · Support
3 / 8 / 9
30% KP
7,944
8% share
8,191g
20 CS · 0.8/m
Red side
DefeatTARDIS#1010
Gnar · Top
2 / 12 / 2
17.4% KP
20,905
22% share
9,338g
178 CS · 6.7/m
devastador#013
Talon · Jungle
8 / 8 / 4
52.2% KP
22,070
23.2% share
13,816g
167 CS · 6.3/m
Ψ Piedra#1922
Yone · Mid
4 / 9 / 2
26.1% KP
19,183
20.1% share
9,702g
189 CS · 7.1/m
roxrite#alwys
Brand · ADC
5 / 5 / 7
52.2% KP
14,750
15.5% share
10,766g
197 CS · 7.4/m
TIRCI TURAN#TIRAN
Seraphine · Support
4 / 7 / 8
52.2% KP
18,314
19.2% share
9,143g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
