Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 116 days ago
25 / 6 / 15
K / D / A
76.9%
Kill participation
2,091.4
Damage / min
25,185g
540.6 gold / min
79
35 placed · 4 cleared
298
6.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryantidote#12345
Warwick · Top
7 / 12 / 9
30.2% KP
36,677
17% share
16,198g
239 CS · 5.1/m
SerhatBaba#kolay
Master Yi · Jungle
12 / 11 / 8
37.7% KP
44,242
20.5% share
21,237g
318 CS · 6.8/m
Kemosahbe#TR1
Anivia · Mid
18 / 8 / 15
62.3% KP
55,535
25.8% share
23,473g
336 CS · 7.2/m
only senna1#TR1
Jhin · ADC
12 / 11 / 15
50.9% KP
67,562
31.3% share
22,997g
376 CS · 8.1/m
jef#TR2
Soraka · Support
4 / 10 / 28
60.4% KP
11,606
5.4% share
14,506g
53 CS · 1.1/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
25 / 6 / 15
76.9% KP
97,426
38.6% share
25,185g
298 CS · 6.4/m
blessed Diana#TR1
Nocturne · Jungle
11 / 8 / 10
40.4% KP
41,169
16.3% share
19,906g
297 CS · 6.4/m
Threshizm#THR
Azir · Mid
6 / 16 / 2
15.4% KP
42,735
16.9% share
16,298g
273 CS · 5.9/m
daphne#babe
Seraphine · ADC
5 / 11 / 8
25% KP
30,306
12% share
16,814g
280 CS · 6/m
nbe#TR1
Lux · Support
5 / 12 / 12
32.7% KP
40,955
16.2% share
16,608g
169 CS · 3.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
