Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Defeat
Ranked Solo/Duo · 113 days ago
4 / 7 / 8
K / D / A
41.4%
Kill participation
519.6
Damage / min
8,655g
304.6 gold / min
79
36 placed · 4 cleared
30
1.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZOR YARIŞIRLAR#1818
Akali · Top
16 / 0 / 5
52.5% KP
38,588
29% share
17,940g
304 CS · 10.7/m
LaraCrøft#SEXY
Naafiri · Jungle
9 / 4 / 12
52.5% KP
29,356
22.1% share
14,468g
195 CS · 6.9/m
Cajoin#TR1
Malzahar · Mid
0 / 9 / 12
30% KP
20,360
15.3% share
9,598g
193 CS · 6.8/m
aspect#2409
Aphelios · ADC
12 / 8 / 9
52.5% KP
30,782
23.1% share
16,844g
212 CS · 7.5/m
Forksit#ZORT
Karma · Support
3 / 8 / 21
60% KP
13,956
10.5% share
9,477g
30 CS · 1.1/m
Red side
DefeatOld Faker#9102
Gnar · Top
0 / 10 / 3
10.3% KP
10,101
10% share
8,048g
172 CS · 6.1/m
Batuckhead#sloas
Olaf · Jungle
5 / 6 / 4
31% KP
21,301
21.1% share
13,372g
220 CS · 7.7/m
ELONUZABOŞALDIM#tomi
Zed · Mid
13 / 7 / 4
58.6% KP
28,954
28.7% share
14,456g
236 CS · 8.3/m
Adc Mekanik#TR1
Mel · ADC
7 / 10 / 7
48.3% KP
25,804
25.6% share
12,279g
206 CS · 7.2/m
şapşal pampa#silly
Tahm Kench · Support
4 / 7 / 8
41.4% KP
14,764
14.6% share
8,655g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
