Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 112 days ago
7 / 9 / 10
K / D / A
47.2%
Kill participation
590.6
Damage / min
10,538g
366.5 gold / min
95
44 placed · 9 cleared
59
2.1 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUniverse#44444
Irelia · Top
9 / 8 / 5
51.9% KP
14,476
13.7% share
14,006g
228 CS · 7.9/m
rock bottom#333
Jayce · Jungle
2 / 7 / 14
59.3% KP
21,880
20.7% share
11,804g
183 CS · 6.4/m
Charlie#P4P
Ahri · Mid
4 / 4 / 5
33.3% KP
22,062
20.9% share
11,323g
213 CS · 7.4/m
Schmerz#1001
Yunara · ADC
8 / 10 / 8
59.3% KP
28,226
26.8% share
14,486g
229 CS · 8/m
Dîwon#1903
Morgana · Support
4 / 7 / 11
55.6% KP
18,829
17.9% share
9,155g
35 CS · 1.2/m
Red side
VictoryWarcheif#TR1
Jax · Top
12 / 4 / 4
44.4% KP
23,130
21.3% share
15,672g
216 CS · 7.5/m
Noctiel#NOXIA
Graves · Jungle
6 / 2 / 14
55.6% KP
21,509
19.8% share
14,712g
255 CS · 8.9/m
peace of mayhem #TR1
Viktor · Mid
8 / 4 / 11
52.8% KP
23,423
21.5% share
12,397g
226 CS · 7.9/m
Rael#heb
Seraphine · ADC
3 / 8 / 13
44.4% KP
23,733
21.8% share
11,971g
202 CS · 7/m
şapşal pampa#silly
Cho'Gath · Support
7 / 9 / 10
47.2% KP
16,980
15.6% share
10,538g
59 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
