Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 112 days ago
11 / 10 / 13
K / D / A
63.2%
Kill participation
1,075.1
Damage / min
14,098g
438.3 gold / min
43
18 placed · 3 cleared
163
5.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaladin#136
Kayle · Top
11 / 10 / 10
55.3% KP
36,313
25.4% share
16,337g
265 CS · 8.2/m
şapşal pampa#silly
Cho'Gath · Jungle
11 / 10 / 13
63.2% KP
34,581
24.2% share
14,098g
163 CS · 5.1/m
lets go#sinek
Jayce · Mid
9 / 13 / 8
44.7% KP
31,413
22% share
17,723g
247 CS · 7.7/m
Squeez#high
Lucian · ADC
6 / 6 / 11
44.7% KP
28,898
20.2% share
14,765g
272 CS · 8.5/m
byee#supp
Nami · Support
1 / 9 / 26
71.1% KP
11,752
8.2% share
9,823g
21 CS · 0.7/m
Red side
Victoryangus#1ST
Yone · Top
11 / 8 / 8
39.6% KP
39,230
24.9% share
15,951g
249 CS · 7.7/m
AYES CriminalBro#TR1
Rek'Sai · Jungle
10 / 7 / 12
45.8% KP
25,220
16% share
14,752g
195 CS · 6.1/m
IXIecutioner#Emre
Ekko · Mid
15 / 10 / 9
50% KP
41,325
26.2% share
14,752g
156 CS · 4.8/m
MuhakemeYeteneği#TR1
Kai'Sa · ADC
10 / 4 / 8
37.5% KP
38,449
24.4% share
19,943g
296 CS · 9.2/m
MAURO İCARDİ#stfu1
Nautilus · Support
2 / 9 / 25
56.3% KP
13,429
8.5% share
10,852g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
