Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 112 days ago
11 / 9 / 12
K / D / A
65.7%
Kill participation
847.4
Damage / min
13,108g
441.8 gold / min
43
19 placed · 3 cleared
152
5.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyunik#00001
Aatrox · Top
13 / 5 / 7
57.1% KP
26,117
27.9% share
15,446g
237 CS · 8/m
şapşal pampa#silly
Cho'Gath · Jungle
11 / 9 / 12
65.7% KP
25,141
26.9% share
13,108g
152 CS · 5.1/m
deadmanshand#TFTF
Twisted Fate · Mid
6 / 6 / 7
37.1% KP
17,606
18.8% share
12,218g
218 CS · 7.3/m
Korra#1905
Jinx · ADC
3 / 8 / 13
45.7% KP
17,999
19.2% share
12,924g
216 CS · 7.3/m
an4nıskerim#3131
Nami · Support
2 / 4 / 18
57.1% KP
6,738
7.2% share
8,657g
31 CS · 1/m
Red side
Victory自分を憎む#999
Yone · Top
4 / 10 / 4
25% KP
17,500
12.9% share
11,181g
181 CS · 6.1/m
AYES CriminalBro#TR1
Rek'Sai · Jungle
9 / 9 / 10
59.4% KP
28,950
21.3% share
12,619g
164 CS · 5.5/m
LUKA#G0D
Syndra · Mid
8 / 4 / 13
65.6% KP
46,653
34.3% share
14,425g
233 CS · 7.9/m
im feeling horny#TR1
Xayah · ADC
9 / 6 / 9
56.3% KP
35,724
26.2% share
16,483g
250 CS · 8.4/m
Rakan God#Rakan
Rakan · Support
2 / 6 / 22
75% KP
7,353
5.4% share
9,673g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
