Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 111 days ago
14 / 5 / 7
K / D / A
55.3%
Kill participation
1,738.8
Damage / min
15,385g
504.4 gold / min
54
22 placed · 4 cleared
229
7.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYarichin b Club#Eyvah
Sett · Top
3 / 15 / 4
20.6% KP
21,966
18.7% share
10,018g
163 CS · 5.3/m
KADİR AZAD#TR1
Hecarim · Jungle
7 / 6 / 4
32.4% KP
11,728
10% share
12,711g
226 CS · 7.4/m
Pavard#666
Ahri · Mid
10 / 2 / 7
50% KP
29,000
24.6% share
12,873g
255 CS · 8.4/m
Avalanche#TRdog
Zilean · ADC
3 / 5 / 16
55.9% KP
20,861
17.7% share
12,336g
196 CS · 6.4/m
kickSlimeslimeog#oglu
Fiora · Support
11 / 10 / 10
61.8% KP
34,192
29% share
14,421g
112 CS · 3.7/m
Red side
Victoryşapşal pampa#silly
Cho'Gath · Top
14 / 5 / 7
55.3% KP
53,032
36.3% share
15,385g
229 CS · 7.5/m
yeshy#RKD
Graves · Jungle
13 / 4 / 4
44.7% KP
31,372
21.4% share
17,169g
298 CS · 9.8/m
DH Kurama#TR330
Viktor · Mid
2 / 9 / 11
34.2% KP
24,433
16.7% share
11,311g
208 CS · 6.8/m
Crunchle#TR1
Senna · ADC
5 / 5 / 15
52.6% KP
25,862
17.7% share
12,005g
152 CS · 5/m
Puca#ali
Pyke · Support
4 / 11 / 12
42.1% KP
11,565
7.9% share
10,077g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
