Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nunu & Willump
Defeat
Ranked Solo/Duo · 111 days ago
7 / 8 / 25
K / D / A
71.1%
Kill participation
956
Damage / min
14,414g
399.6 gold / min
48
25 placed · 2 cleared
195
5.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYarichin b Club#Eyvah
Sett · Top
7 / 10 / 9
33.3% KP
54,419
29.9% share
16,189g
268 CS · 7.4/m
IXIecutioner#Emre
Lee Sin · Jungle
11 / 9 / 17
58.3% KP
31,790
17.4% share
16,563g
198 CS · 5.5/m
Altis#TR2
Hwei · Mid
7 / 13 / 18
52.1% KP
39,138
21.5% share
13,493g
224 CS · 6.2/m
ZOR YARIŞIRLAR#1818
Locke · ADC
21 / 6 / 14
72.9% KP
45,840
25.1% share
21,916g
258 CS · 7.2/m
Dîwon#1903
Nami · Support
2 / 7 / 35
77.1% KP
11,097
6.1% share
11,291g
36 CS · 1/m
Red side
DefeatKONYALOJMAN42#TR2
Urgot · Top
16 / 9 / 6
48.9% KP
55,160
27.7% share
17,128g
242 CS · 6.7/m
şapşal pampa#silly
Nunu & Willump · Jungle
7 / 8 / 25
71.1% KP
34,481
17.3% share
14,414g
195 CS · 5.4/m
LUKA#G0D
Galio · Mid
6 / 6 / 16
48.9% KP
39,668
19.9% share
14,319g
216 CS · 6/m
Amôr#2ybnc
Kalista · ADC
14 / 11 / 10
53.3% KP
55,319
27.8% share
19,825g
262 CS · 7.3/m
challbtw#9999
Renata Glasc · Support
2 / 14 / 23
55.6% KP
14,421
7.2% share
10,189g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
