Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 109 days ago
9 / 6 / 7
K / D / A
47.1%
Kill participation
1,551.9
Damage / min
12,727g
424.2 gold / min
35
15 placed · 0 cleared
203
6.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryşapşal pampa#silly
Cho'Gath · Top
9 / 6 / 7
47.1% KP
46,558
30.8% share
12,727g
203 CS · 6.8/m
NAILN2ANASICARIE#TOMOM
Xin Zhao · Jungle
12 / 2 / 10
64.7% KP
40,140
26.5% share
16,583g
251 CS · 8.4/m
possess#1994
Malzahar · Mid
4 / 7 / 10
41.2% KP
23,467
15.5% share
12,731g
237 CS · 7.9/m
InsertIn#356
Ezreal · ADC
8 / 6 / 11
55.9% KP
32,126
21.2% share
16,699g
259 CS · 8.6/m
OP GMAB#ctrd
Seraphine · Support
1 / 3 / 21
64.7% KP
8,942
5.9% share
9,912g
25 CS · 0.8/m
Red side
DefeatAvalanche#TRdog
Sion · Top
5 / 6 / 9
58.3% KP
40,179
34.5% share
12,410g
220 CS · 7.3/m
Puca#ali
Hecarim · Jungle
7 / 7 / 9
66.7% KP
26,886
23.1% share
16,573g
301 CS · 10/m
peace of mayhem #TR1
Anivia · Mid
5 / 7 / 5
41.7% KP
16,150
13.9% share
10,590g
161 CS · 5.4/m
jef#TR2
Mel · ADC
5 / 9 / 7
50% KP
22,352
19.2% share
12,672g
215 CS · 7.2/m
Forksit#ZORT
Yuumi · Support
2 / 5 / 15
70.8% KP
10,997
9.4% share
8,365g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
