Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 109 days ago
12 / 8 / 7
K / D / A
52.8%
Kill participation
1,345
Damage / min
14,743g
509.8 gold / min
40
15 placed · 2 cleared
220
7.6 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlex Mercer#1v9
Olaf · Top
4 / 10 / 8
31.6% KP
23,532
20.4% share
11,837g
227 CS · 7.9/m
Acr0batt#TR1
Graves · Jungle
9 / 5 / 11
52.6% KP
27,209
23.6% share
15,004g
263 CS · 9.1/m
Lighto#1706
Locke · Mid
16 / 14 / 2
47.4% KP
29,818
25.8% share
14,060g
129 CS · 4.5/m
primavera#aevum
Smolder · ADC
8 / 4 / 15
60.5% KP
28,800
24.9% share
15,473g
269 CS · 9.3/m
Rakan God#Rakan
Rakan · Support
1 / 3 / 23
63.2% KP
6,111
5.3% share
8,798g
38 CS · 1.3/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
12 / 8 / 7
52.8% KP
38,892
33.4% share
14,743g
220 CS · 7.6/m
YARBAROS#TR1
Lee Sin · Jungle
7 / 7 / 4
30.6% KP
15,313
13.1% share
12,328g
180 CS · 6.2/m
DH Kurama#TR330
Akshan · Mid
11 / 6 / 11
61.1% KP
42,626
36.6% share
14,124g
196 CS · 6.8/m
Accursed#0101
Jinx · ADC
4 / 9 / 4
22.2% KP
14,480
12.4% share
13,154g
235 CS · 8.1/m
seker#ily
Lulu · Support
2 / 8 / 12
38.9% KP
5,279
4.5% share
8,781g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
