Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Defeat
Ranked Solo/Duo · 107 days ago
4 / 7 / 14
K / D / A
56.3%
Kill participation
653.5
Damage / min
10,110g
308.4 gold / min
69
35 placed · 4 cleared
33
1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdark unforgiven#TR1
Jayce · Top
3 / 14 / 9
37.5% KP
21,420
15.1% share
9,906g
166 CS · 5.1/m
burakreater#TR1
Rengar · Jungle
13 / 9 / 4
53.1% KP
34,142
24.1% share
19,432g
232 CS · 7.1/m
Touch a Dream#LND
Vladimir · Mid
6 / 5 / 5
34.4% KP
34,937
24.7% share
12,804g
244 CS · 7.4/m
Conqueror#Roseツ
Kog'Maw · ADC
6 / 9 / 6
37.5% KP
29,497
20.9% share
12,864g
194 CS · 5.9/m
şapşal pampa#silly
Tahm Kench · Support
4 / 7 / 14
56.3% KP
21,423
15.1% share
10,110g
33 CS · 1/m
Red side
Victoryyunik#00001
Aatrox · Top
14 / 6 / 6
45.5% KP
48,445
28.2% share
15,885g
239 CS · 7.3/m
01RAZE#TR1
Kayn · Jungle
5 / 7 / 9
31.8% KP
19,678
11.4% share
12,731g
205 CS · 6.3/m
JadGo#TR1
Viktor · Mid
6 / 5 / 11
38.6% KP
44,616
25.9% share
12,365g
228 CS · 7/m
Exalted Sicarius#TR1
Samira · ADC
16 / 8 / 4
45.5% KP
40,890
23.8% share
18,252g
215 CS · 6.6/m
Gölge Alev#6767
Nautilus · Support
3 / 6 / 22
56.8% KP
18,431
10.7% share
10,972g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
