Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Victory
Ranked Solo/Duo · 107 days ago
12 / 4 / 7
K / D / A
45.2%
Kill participation
1,331.8
Damage / min
15,105g
542 gold / min
39
14 placed · 3 cleared
235
8.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryşapşal pampa#silly
Kennen · Top
12 / 4 / 7
45.2% KP
37,113
29.2% share
15,105g
235 CS · 8.4/m
Şah İsmailKartal#TR11
Ivern · Jungle
6 / 3 / 13
45.2% KP
14,415
11.4% share
12,835g
183 CS · 6.6/m
Dwayne#7561
Zed · Mid
9 / 8 / 7
38.1% KP
30,058
23.7% share
14,151g
179 CS · 6.4/m
eyyobeko#3376
Kai'Sa · ADC
13 / 7 / 6
45.2% KP
35,660
28.1% share
15,558g
233 CS · 8.4/m
TheLight#1905
Braum · Support
2 / 3 / 21
54.8% KP
9,695
7.6% share
9,216g
25 CS · 0.9/m
Red side
DefeatDÜZGÜN#INSAN
Sion · Top
4 / 9 / 9
52% KP
26,986
27.6% share
12,349g
186 CS · 6.7/m
Peder Diyeceksin#1412
Xin Zhao · Jungle
4 / 4 / 4
32% KP
13,656
13.9% share
11,395g
233 CS · 8.4/m
GRUENE NEUNE#HRDTK
Katarina · Mid
5 / 9 / 3
32% KP
21,159
21.6% share
10,682g
200 CS · 7.2/m
Carnage1#Venom
Draven · ADC
5 / 8 / 4
36% KP
19,678
20.1% share
13,134g
162 CS · 5.8/m
halfway crooks#shook
Camille · Support
7 / 12 / 4
44% KP
16,449
16.8% share
10,383g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
