Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 106 days ago
6 / 11 / 12
K / D / A
50%
Kill participation
895
Damage / min
11,918g
327.4 gold / min
124
58 placed · 9 cleared
61
1.7 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybilly#35s
Jax · Top
10 / 5 / 7
34% KP
26,729
16.8% share
16,056g
259 CS · 7.1/m
Niko Ryu#TR1
Locke · Jungle
18 / 7 / 13
62% KP
31,660
19.9% share
18,190g
277 CS · 7.6/m
LUKA#G0D
Cassiopeia · Mid
8 / 8 / 14
44% KP
35,847
22.5% share
14,973g
249 CS · 6.8/m
DİØ BRANDØ#TR1
Kog'Maw · ADC
7 / 7 / 15
44% KP
40,922
25.7% share
16,989g
294 CS · 8.1/m
ELONUZABOŞALDIM#tomi
Tahm Kench · Support
7 / 9 / 23
60% KP
24,021
15.1% share
12,131g
30 CS · 0.8/m
Red side
DefeatOsin STEEL SHADE#vamos
Jayce · Top
6 / 11 / 7
36.1% KP
31,996
20.3% share
14,695g
245 CS · 6.7/m
jjeiz#nil
Lee Sin · Jungle
11 / 6 / 12
63.9% KP
35,960
22.8% share
18,735g
264 CS · 7.3/m
fullstackdev#10110
Fizz · Mid
3 / 10 / 0
8.3% KP
14,506
9.2% share
13,029g
244 CS · 6.7/m
Kemosahbe#TR1
Miss Fortune · ADC
10 / 12 / 12
61.1% KP
42,413
26.9% share
18,410g
221 CS · 6.1/m
şapşal pampa#silly
Cho'Gath · Support
6 / 11 / 12
50% KP
32,579
20.7% share
11,918g
61 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
