Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 103 days ago
12 / 2 / 9
K / D / A
44.7%
Kill participation
1,117.4
Damage / min
9,637g
444.4 gold / min
53
25 placed · 2 cleared
34
1.6 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEobard#TR1
Teemo · Top
4 / 5 / 6
21.3% KP
23,000
22.1% share
9,612g
162 CS · 7.5/m
WrathMonarch#Morde
Mordekaiser · Jungle
11 / 3 / 12
48.9% KP
19,750
19% share
11,570g
149 CS · 6.9/m
Kaiserfury#TTv
Zed · Mid
10 / 2 / 8
38.3% KP
16,955
16.3% share
9,515g
129 CS · 5.9/m
manifest esin#maki
Zeri · ADC
10 / 3 / 14
51.1% KP
20,174
19.4% share
13,962g
190 CS · 8.8/m
şapşal pampa#silly
Cho'Gath · Support
12 / 2 / 9
44.7% KP
24,230
23.3% share
9,637g
34 CS · 1.6/m
Red side
DefeatAizen Daddy#TR1
Warwick · Top
5 / 9 / 3
53.3% KP
15,005
27.9% share
8,067g
119 CS · 5.5/m
Phenex47TV#KCKTW
Nocturne · Jungle
3 / 11 / 6
60% KP
7,671
14.2% share
7,731g
111 CS · 5.1/m
ZımBá TÜRK 27 KM#TÜRK
Ekko · Mid
5 / 9 / 2
46.7% KP
20,220
37.6% share
10,281g
156 CS · 7.2/m
Wolex50#YASU
Yasuo · ADC
0 / 9 / 3
20% KP
5,968
11.1% share
6,837g
138 CS · 6.4/m
Swa#BLITZ
Blitzcrank · Support
2 / 10 / 3
33.3% KP
4,979
9.2% share
5,692g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
