Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 103 days ago
10 / 5 / 26
K / D / A
67.9%
Kill participation
803.2
Damage / min
12,895g
416 gold / min
105
43 placed · 9 cleared
75
2.4 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmôr#2ybnc
Yasuo · Top
8 / 11 / 1
27.3% KP
20,815
20.6% share
14,094g
242 CS · 7.8/m
yigit3460#3460
Viego · Jungle
7 / 9 / 5
36.4% KP
20,083
19.9% share
13,359g
223 CS · 7.2/m
Zeynebe Aşığım#6767
Akali · Mid
9 / 6 / 5
42.4% KP
25,258
25% share
14,406g
260 CS · 8.4/m
Fifth Evangelist#JSB
Miss Fortune · ADC
3 / 14 / 11
42.4% KP
20,562
20.3% share
11,782g
168 CS · 5.4/m
Escorper#00000
Mel · Support
6 / 13 / 5
33.3% KP
14,402
14.2% share
10,432g
50 CS · 1.6/m
Red side
VictoryThragg#243
Kennen · Top
6 / 10 / 8
26.4% KP
17,005
14% share
10,735g
156 CS · 5/m
hfk#1309
Jarvan IV · Jungle
6 / 5 / 28
64.2% KP
17,968
14.8% share
14,732g
190 CS · 6.1/m
k mid1#11111
LeBlanc · Mid
11 / 4 / 10
39.6% KP
27,457
22.6% share
13,896g
220 CS · 7.1/m
ratkif#123
Twitch · ADC
20 / 9 / 10
56.6% KP
34,111
28.1% share
17,637g
182 CS · 5.9/m
şapşal pampa#silly
Seraphine · Support
10 / 5 / 26
67.9% KP
24,899
20.5% share
12,895g
75 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
