Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 103 days ago
11 / 1 / 10
K / D / A
42%
Kill participation
1,030.1
Damage / min
12,872g
526.5 gold / min
36
12 placed · 2 cleared
217
8.9 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGogoboy Darius#GOGO
Darius · Top
3 / 5 / 2
10% KP
12,966
9.7% share
10,411g
202 CS · 8.3/m
şapşal pampa#silly
Cho'Gath · Jungle
11 / 1 / 10
42% KP
25,187
18.9% share
12,872g
217 CS · 8.9/m
Zyrentha#7632
Lux · Mid
8 / 3 / 14
44% KP
29,377
22.1% share
10,502g
182 CS · 7.4/m
DİØ BRANDØ#TR1
Ezreal · ADC
25 / 5 / 8
66% KP
53,375
40.1% share
16,470g
210 CS · 8.6/m
Dumbell Row#666
Janna · Support
3 / 3 / 26
58% KP
12,240
9.2% share
9,505g
24 CS · 1/m
Red side
DefeatZeynebe Aşığım#6767
Tryndamere · Top
3 / 5 / 3
35.3% KP
16,274
21.9% share
10,577g
232 CS · 9.5/m
Euwen#0712
Fiddlesticks · Jungle
4 / 12 / 3
41.2% KP
19,207
25.8% share
9,001g
135 CS · 5.5/m
zab#TR1
Anivia · Mid
4 / 10 / 4
47.1% KP
12,420
16.7% share
8,965g
163 CS · 6.7/m
onlyheg#PAIN
Jhin · ADC
2 / 12 / 3
29.4% KP
10,411
14% share
9,854g
161 CS · 6.6/m
Buzaziz#TR1
Vel'Koz · Support
4 / 11 / 4
47.1% KP
16,000
21.5% share
8,998g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
